Camp K12 launches Hatch Kids: a Metaverse & AR/VR creation platform for kids - Camp K12 Magazine
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Camp K12 launches Hatch Kids: a Metaverse & AR/VR creation platform for kids

This week, Camp K12, the school of the future, launched Hatch Kids, a powerful AR/VR and Metaverse platform for kids. Hatch Kids enables students from ages 6 to 18 to build immersive 3D games, AR/VR apps, and Metaverse experiences, without any prior coding or design experience. Students can publish and play their creations on a range of supported devices including iPads, smartphones, computers and even professional VR headsets.

In the past 5 months, during its beta phase, Hatch Kids has organically gained over 1.1 million users in more than 150 countries, through partnerships with educational institutions and platforms. Kids on the platform have built more than 3.6 million projects on the platform to date, in the classroom and beyond, making them some of the youngest Metaverse creators in the world.

A unique feature of Hatch Kids is that it supports all age groups and experience levels. Young learners and first-time coders can start in a visual, blocks-based programming environment, and then graduate to programming advanced 3D applications using JavaScript.

Hatch Kids was originally built by the team at Camp K12 for use in its live programming courses. Owing to an overwhelming demand from educators and students, it has now opened up the Hatch Kids platform to be used free of cost by any organisation. The platform will also come with free and paid AR/VR curriculum modules that teachers can use in the classroom or in online workshops.

Kids today are captivated by 3D games like Roblox and Minecraft and yet most mainstream kids’ coding platforms are restricted to only 2D project creation. While talking about the vision for Hatch, Camp K12’s co-founder and CEO, Anshul Bhagi said, “There are 100m+ kid coders out there today using a variety of free coding platforms to learn coding by building games and apps. These platforms are incredibly effective and set the stage for the kids’ coding movement starting in 2007, however, the vast majority of them are restricted to 2D project creation, built for the age of smartphones and flat screens. As technologies like AR and VR go mainstream, we need to upgrade the tools that kids learn on and that educators teach on for modern-day use cases and content formats. We built Hatch as a kids’ coding platform for the age of the Metaverse. We want to give 100m+ young kids their first AR/VR creation experience and the self-confidence to be builders in the inevitable Mixed Reality future rather than passive consumers of it.”

The government of Delhi started using the Hatch Kids platform in January 2022 to teach programming in government school classrooms. The platform is also making AR/VR creation accessible to kids in more than 100 schools and ed-tech companies across North America, the Middle East, India, and Europe. In fact, much of the growth of the platform thus far can be attributed to school, government and ed-tech partnerships.

In December, Code.org (a global coding platform with over 70 million kid coders) featured a Hatch Kids project as an ‘Hour of Code’ activity. It is now the third most popular activity on the Hour of Code website. It has also grown to be the #1 most popular activity for students from Grades 6 – 8.

The Camp K12 team expects over 2 million monthly active users by the end of the year, powered by direct student engagement, as well as valuable partnerships with 1500+ schools, ed-tech, and government bodies worldwide.

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